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Biography

    Robin has been out of the video game business for some time but he hasn't stopped thinking about games and developing games. In the past 7 years since Robin has graduated from the Art Institute of Las Vegas in 2012, Robin has worked with several small teams of other students and peers from the Art Institute. In that time Robin has worked with several software and programming languages and developed games with all the following software; Torque2D, iTorque, Unity3D, Unreal Development Kit, Unreal Engine, RPG Maker MV, PlayStation Home, XCode, C++, C#, Lua and JavaScript. Although Robin has only published Art Assets for the PlayStation Home, and a single iOS application, Robin has learned a lot about game production while working in different teams and with several different artists, animators, sound designers, and game designers.
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    Robin is currently working on publishing C# assets to the Unity3D asset store as of current 2 items are available 1 as a trial asset for the more advanced version. Another project Robin is working on is writing the story and narrative for a horror mystery game. As well as building a new demo reel and portfolio. 
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